Thank you for your feature request regarding Depth of Field (DoF) in VR.
While we understand the desire for this feature, it’s important to note that DoF in VR can lead to challenges such as simulation sickness. This is due to the way DoF affects visual perception in a virtual environment, which differs significantly from traditional screen-based experiences. Additionally, accurately implementing DoF in VR requires sophisticated simulation of human eye behavior, which is quite complex.
Given these considerations, we prioritize user comfort and technical feasibility, and currently, DoF is not supported in VR. We appreciate your understanding and your contribution to the Roblox community.
I hate to be replying to a year old post but I have to point out that we are making games not roblox so how does roblox feel responsible for people getting motion sick in vr? ALSO I could just make a game that spins your camera around and make people motion sick that way, why isn’t that locked on an engine level??? People should stop caring about motion sickness sensitive players, some games aren’t for everyone and games that are more tame in motion will always exist to train people’s “vr legs”, you either entertain a few people or entertain no one. ALSO ALSO DoF in vr will NOT require sophisticated simulation of anything! vr games are really just games rendered twice, once for each eye, so just run DoF twice, once for each in game camera and let the human eye figure everything out.
Again, sorry for replying to a post made a long time ago but I just had to say what was on my mind.