This is still an issue. I wanted to use DepthofFieldEffect to blur my firearm sights in my game and I can’t achieve a decent amount of blur nor can I smoothly transition from not blurry to blurry.
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved? We are having a hard time reproducing this issue
I apologise for the bump despite the mentioning of being told by staff we’ll be notified when it’ll be fixed, but there has been months on end with no apparent patch towards the issue and there’s been no word about it mentioned since Feb 1st, and yes it’s not even apparent in any of the api-change logs for fixes.
I hope @Hippie_ofDoom could shed some light upon this situation as this bug has become something notable in my reasoning to bring up again.
Yeah man I just put together another dynamic dof system and I gotta choose from either extremely powerful blur or barley noticeable blur and I had to choose the more powerful blur, regardless of the players head ache complaints.
Mate it’s been 3 years… How is it so hard to just disable a cutoff point? and where is this “update” that never came, the only answer is this was either never reported or the engineers did not care.
Some genius couldn’t figure out how to make a scale from 0-1 work properly for DepthOfField and 4+ years later it’s still the standard for Roblox Studio, great.