This is a little MilSim I’ve been working on for 3 years now.
The map has been changed a lot since it’s initial creation (back in January of 2015.) The game aims to be a realistic military simulator/FPS, and so, features many elements that separate it from traditional shooters. I’m going to redo the rest of the map, since most of the buildings are from the toolbox (and I’d rather have the buildings be custom!) It’s nearly ready for a full 1.0 release, and I thought I would show the game here to hopefully grow it’s playerbase. (It’s also my secondary project to Cerulean, my Survival RPG.)
Features
- Realistic combat
- Mainly focused on team work
- Massive battlefield with up to 200 players per server.
- Vehicles
- Custom Anthro Player Models
- Weapon skins
- Character customization
Planned Features
- Levelution
- Realistic vehicle damage
- More options for character customization
- Improvised bandages ( leaves taken from a tree or using grass. )
- Bolt action sniper rifles
- More game modes, such as Arcade, CQC, Battle Royale, Zombies, and Mission (singleplayer missions featuring artificial intelligence for vehicles and enemies.
I should also mention the game uses a modified version of the FireTeam framework (used with permission.)