Designing Weapon Tools and Blood

So I wanted to make tools similar to like in the game Balthazar on Roblox, and this free model, without having the code be extremely complicated like this free model.

How would I do this? Is there already a weapons kit designed for this sort of melee combat tools?
And I how would I implement good sound design and fx (like light blood)

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Usually with this type of thing you need to script most of it yourself, but there’s probably a ton of stuff in the toolbox you can use.
It depends on what you want. Do you want something simple like the classicSword? Or do you want something with parries, slashes and heavy slashes?
If you want to implement “Good” sound design and fx, you probably just want to play sounds or have a blood particle emitter spawn on the position of the hit.
Please iterate more on your problem.

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Basically, I’m looking for “What’s the simplest way to design tools/weapons in Roblox,” but of course just because its simple doesn’t mean it can’t be complex, having parries, blocks, and crits.

In that case you can just start with a simple model of a weapon like the ClassicSword, maybe replace the model, look at the code and Reverse engineer it from that way. That’s how I made most of my weapons in games. Once you have basic damage and slashing, you can maybe implement things like parries, blocks, crits, and more complex animations.

right but how do you suggest I implement that more complicated stuff

For parries you could have a boolValue in a sword so that when two swords collide, it checks if its blocking and carries on with the other code from there. Crits can just be you just generate a random number and check if it’s a certain number-if it is, it’s a crit (for example if theres a 10% chance of a crit you generate a number 1-10 if its a 10-critical hit!). You can probably find more premade weapon systems in the toolbox and spring off of there.

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