Howdy! I currently am working on a hangout game that takes place underwater. I really want to have a good underwater atmosphere, this video is a good reference for the style of fog:
I have come across many issues, but the biggest is FOG. I can not figure out any solution for this problem, and I doubt anyone else can tbh.
I have tried everything, I am willing to compromise on losing some features but certain things would ruin the look of the build.
- I can’t use atmosphere to generate fog, since that would cause the interior to be super foggy and ruin the look of the interior
- I can’t use particles or transparent parts, since glass is a shader, all particles, transparent parts/meshes, or other glass material parts become invisible.
Literally any help is appreciated at this point, im at my wits end. I just don’t think its possible in roblox at this point in time, especially without shader support.