How would I destroy the player after death?
You can reference their humanoid and use a script like this:
Humanoid.Died:Connect(function() game.Debris:AddItem(Character,0) end)
Do you think a 10 second wait before destroying it would work?
Change the 0 in game.Debris:AddItem() to a 10, that’s the delay in seconds until it’s destroyed
This didn’t work for me sadly (char char char char)
Do you mean the player or the character?
If you want to kick a player when they die, you just player:Kick(“You died”) when a humanoid dies.
If you want to remove the character of a player when they die, there is a variable in the Players service called ‘RespawnTime’, and setting that to 10 will respawn the character and cleanup the old dead character when the time is up.