I’ve discovered when making my game that destroying a script (via :Destroy()) will cause a lag spike. I can only observe this issue only in Roblox Studio, where a Script in ServerScriptService causes 1 lag spike, whereas a Script in Workspace causes 2 (I assume due to Replication). Its a very annoying bug for testing, You can replicate by making a script in Workspace/ServerScriptService and using the code below:
task.wait(5)
print("Lag Spikes Now")
script:Destroy()
A file to a game that will hopefully reproduce the error has been attached.
RuntimeErrorBug.rbxl (70.6 KB)
A recording of the problem is below:
Expected behavior
If everything was working correctly, destroying a Script wouldn’t cause a lag spike in Roblox Studio