"Desync" exploit spreading in the past month

Tried reporting this numerous times for over a year. It’s an issue with networking that they refuse to address. First I was told Hyperion would solve this, then I was told the removal of fast flags would solve this. Now I am being told server authority will solve this. Yet the core issue has nothing to do with any of these, it has to do with how Roblox netcode allows a client to still somehow update their server-side position while blocking that position from replicating to other clients. @Bitdancer When will this be elevated to the networking team?

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