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EditableMeshs Collision Box Innacurate to Fidelity Views
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4
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283
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October 26, 2025
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Phys Sleep Issue - Collisions dont update when network ownership is not set to server
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0
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37
|
October 24, 2025
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Trash Clipping Through Container Collisions
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4
|
117
|
October 24, 2025
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"Desync" exploit spreading in the past month
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20
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1248
|
October 23, 2025
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Collision Mesh for Meshpart has GIANT holes in it when set to Precise fidelity
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3
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64
|
October 23, 2025
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IKControl spins around when using Pole
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0
|
20
|
October 22, 2025
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WorldRoot:Raycast() can return wildly incorrect RaycastResult.Normals
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4
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140
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October 22, 2025
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Incorrect AssemblyCenterOfMass reevaluation on characters affected by animations
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1
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202
|
October 21, 2025
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Moving Humanoid with Disabled FallingDown HumanoidStateType or EvaluateStateMachine Triggers RaycastBroadphase/Terrain Calls
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2
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197
|
October 20, 2025
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CSG Collisions Not Updating On Client In Experience and CSG Operations Being Slower In Experience
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8
|
140
|
October 20, 2025
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Client-sided parts not colliding until you move away then come back
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2
|
118
|
October 20, 2025
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Problem with CollisionGroupSetCollidable
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9
|
367
|
October 20, 2025
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Two humanoids standing inside each other will slide off moving platform
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3
|
318
|
October 20, 2025
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Parts are in sleep state if too far away!
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6
|
131
|
October 20, 2025
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Multiple shapecasting precision issues/erroneous collisions
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9
|
717
|
October 20, 2025
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Buoyancy Sensor does not work on objects welded to/parented to a user's character.
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4
|
188
|
October 16, 2025
|
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Weird glitchy physics of scaled meshes in water
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2
|
54
|
October 15, 2025
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Touched events cause other characters' physics to desync
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1
|
143
|
October 15, 2025
|
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Changing friction on wheels while driving across multiple parts causes physics instability
|
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8
|
140
|
October 14, 2025
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Big assemblies crash games when unanchored
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5
|
292
|
October 10, 2025
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IkControl solves before PreSimulation instead of after it.
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0
|
60
|
October 10, 2025
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Deferred SignalBehavior 'breaks' IKControl behavior
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4
|
176
|
October 9, 2025
|
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Water physics don't work properly with assemblies when using StepPhysics() with second parameter
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6
|
209
|
October 7, 2025
|
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IKControl jitters on spawn when default Animate script/animation IDs are replaced
|
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0
|
43
|
October 7, 2025
|
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IKControl unexpected behavior issues
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0
|
94
|
September 28, 2025
|
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PhysicsSimulation causing immense consistent lag spikes
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0
|
72
|
October 6, 2025
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Humanoid physics controller is blurry when moving
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3
|
137
|
October 2, 2025
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Small objects get flinged if they are welded to another small object, and all are unanchored.
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2
|
73
|
October 1, 2025
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Tool getting unwelded after quick reequip with lag
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0
|
64
|
September 23, 2025
|
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Part Parented from Workspace to ServerStorage then back to Workspace Seemingly Falls Asleep Near a Player's Character
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6
|
238
|
September 30, 2025
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