Non-Player rigs' joints reconnect after touch
|
|
0
|
84
|
April 12, 2025
|
Player can jump over tall unanchored parts while their jump height does not allow the player to jump that high
|
|
2
|
115
|
April 12, 2025
|
Resizing parts that use mechanical constraints freeze
|
|
1
|
76
|
April 12, 2025
|
Layered Clothing Lag Spikes while resizing
|
|
7
|
524
|
April 10, 2025
|
EditableMeshs Collision Box Innacurate to Fidelity Views
|
|
3
|
196
|
April 10, 2025
|
Unusual collision physics between thin parts.
|
|
1
|
110
|
April 9, 2025
|
(Bug) Humanoids Wont Detect Ground When they Fall On their Back (or sides) From Swimming State!
|
|
0
|
148
|
April 2, 2025
|
Humanoids frozen until they jump
|
|
7
|
485
|
April 8, 2025
|
Physics Character Controller Incorrectly Reacts to Network Ownership
|
|
2
|
209
|
April 5, 2025
|
Random Bumpiness on Smooth Surfaces
|
|
16
|
530
|
April 4, 2025
|
Unable to progress Tycoon Incremental due to immense physics lag on low-end devices
|
|
3
|
156
|
March 31, 2025
|
BallSocketConstraints break when custom client position replication is enabled.
|
|
2
|
152
|
March 30, 2025
|
Changing ControllerManager.BaseMoveSpeed during controller transitions causes characters to become slippery
|
|
5
|
328
|
March 28, 2025
|
Local parts wont get destroyed under the Fallen Parts Destroy Height
|
|
1
|
137
|
March 28, 2025
|
Constraint limits have small margin of error
|
|
5
|
329
|
March 28, 2025
|
The BaseSpeed property of GroundController doesn't update speed accurately
|
|
4
|
319
|
March 28, 2025
|
Client-side Animations Contribute to Server-side stepAnimatedJoints MicroProfiler Label
|
|
2
|
171
|
March 27, 2025
|
Multiple shapecasting precision issues/erroneous collisions
|
|
3
|
266
|
March 27, 2025
|
Sleeping Parts system is completely broken, refusing to keep parts with slow-moving constraints awake
|
|
19
|
1796
|
March 26, 2025
|
Vehicles Connected by Constraints Bug
|
|
4
|
155
|
March 26, 2025
|
WorldModel looses CollisionGroupId causing collision groups to be ignored in Raycasts and etc
|
|
2
|
132
|
March 25, 2025
|
[Inverse Kinematics] EndEffector must be a descendant of ChainRoot
|
|
3
|
155
|
March 25, 2025
|
Characters fall through the ground after sitting in a vehicle that gets removed
|
|
0
|
180
|
March 24, 2025
|
Character Ground Controller Fails After SensedPart Reparenting
|
|
4
|
204
|
March 24, 2025
|
AirController.MaintainLinearMomentum doesn't respect UpDirection when it is disabled
|
|
0
|
121
|
March 23, 2025
|
PivotTo() does not work from the server if an Instance is created from a local script
|
|
7
|
191
|
March 24, 2025
|
CanCollide and CanTouch randomly don't work when turned on in game
|
|
2
|
143
|
March 21, 2025
|
AlignOrientation is unreliable and unstable at certain angles & velocities
|
|
2
|
311
|
March 20, 2025
|
Torque is unstable compared to AngularVelocity when combined with spring assembly
|
|
1
|
143
|
March 20, 2025
|
Part clipping through each other
|
|
2
|
142
|
March 18, 2025
|