|
WorldRoot:Raycast() can return wildly incorrect RaycastResult.Normals
|
|
11
|
536
|
April 20, 2026
|
|
Motor.Transfrom not working with StreamingEnabled
|
|
1
|
87
|
April 20, 2026
|
|
Physics Assemblies Suddenly Bouncing
|
|
1
|
173
|
April 20, 2026
|
|
Unknown FFlag recently has been toggled, decreasing Coyote time given when jumping from a platform, leading to many issues regarding Obbies
|
|
12
|
1560
|
April 20, 2026
|
|
NPC with AnimationConstraint crashes Studio and hangs live servers
|
|
2
|
81
|
April 17, 2026
|
|
Object assembly velocity never reaches zero.
|
|
2
|
59
|
April 17, 2026
|
|
Shapecast is not deterministic across Client/Server boundaries in Live environment
|
|
0
|
33
|
April 17, 2026
|
|
WorldRoot:GetPartsInPart not detecting wedge/corner part and part occupying space in some cases
|
|
0
|
39
|
April 17, 2026
|
|
WorldModel raycasts and spatial queries do not respect CollisionGroups
|
|
1
|
58
|
April 15, 2026
|
|
Very inaccurate physics.
|
|
3
|
244
|
April 14, 2026
|
|
[HIGH PRIORITY] Roblox game crashing when editing constraints in runtime
|
|
5
|
288
|
April 11, 2026
|
|
GroundController's AccelerationTime does not respect Friction and FrictionWeight
|
|
1
|
242
|
April 11, 2026
|
|
Severe Performance Degradation
|
|
0
|
141
|
April 8, 2026
|
|
New spatial query filters are not available for some players
|
|
2
|
73
|
April 9, 2026
|
|
Weird glitchy physics of scaled meshes in water
|
|
3
|
117
|
April 8, 2026
|
|
Aerodynamics causing vehicles to be undrivable
|
|
10
|
243
|
April 7, 2026
|
|
Wedge 'double-land' when falling from a height.
|
|
3
|
124
|
April 7, 2026
|
|
Limits Enabled on BallSocketConstraints Causes Anomalous Behavior
|
|
5
|
117
|
April 6, 2026
|
|
New undocumented physics changes cause certain BallSocketConstraint setups to spazm uncontrollably
|
|
2
|
147
|
April 3, 2026
|
|
Player physics slow drastically when near players or other physics objects.
|
|
23
|
1061
|
April 3, 2026
|
|
Humanoid unexpectedly sticks to a moving object
|
|
2
|
128
|
April 2, 2026
|
|
DragDetector does not account for adaptive physics stepping method
|
|
0
|
41
|
April 2, 2026
|
|
Mass humanoid movement results in extreme amounts of Total Data Kb/s
|
|
18
|
671
|
April 2, 2026
|
|
IK Control flickers between poses
|
|
2
|
201
|
March 30, 2026
|
|
Severe replication delay after network ownership changes.. since Wednesday’s update
|
|
2
|
344
|
March 29, 2026
|
|
"Desync" exploit spreading in the past month
|
|
41
|
17952
|
March 28, 2026
|
|
GeometryService:SubtractAsync/UnionAsync Causes Client Crash With Parented Unions
|
|
2
|
75
|
March 25, 2026
|
|
Unkown physics force
|
|
3
|
103
|
March 24, 2026
|
|
Exporting this Union will crash Studio
|
|
0
|
108
|
March 23, 2026
|
|
Missing debugging tools for game breaking bug
|
|
10
|
152
|
March 20, 2026
|