An Ipad user in my game said their IPad got a little hot and they crashed from the game
(assuming it’s memory consumption)
I have a script that detects what device the user is on (Mobile, Console, PC). Will deleting the excess parts at the beginning of the game for mobile users reduce their memory consumption, or will deleting the parts not affect anything and result to a crash still?
Ultimately, I want to know a way to reduce memory for these low-end devices to offer the best gameplay experience via programming. I usually don’t have to worry about this as my maps aren’t extremely detailed and can usually handle it. But for this game, I went all-out on detail and aesthetics.
I just need a pseudo-code answer.