Hi! I want to make a script that clones Character Meshes to a character but if that character has a specific Torso Character Mesh, it will give different Character Meshes.
Here’s my script (It only detects and clones to a character that has a specific Torso Character Mesh)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
player.CharacterAppearanceLoaded:Wait()
for i,v in pairs(char:GetChildren()) do
if v:IsA("CharacterMesh") then
if v.MeshId == 48112070 then v:Destroy() end
for i,v in script.Female:GetChildren() do
v:Clone().Parent = char
end
end
end
end)
end)