I don’t think this is true. Why would Roblox do this? There isn’t an API that detects crashes and lowers your “game’s ranking”.
The Roblox algorithm uses your games analytics to determine its ranking and I’m pretty sure the client crash rate is taken into account as well. Roblox wouldn’t want to recommend games that make the client crash often.
However, it’s not mentioned how tolerant this “check” is against crashes now and then which eventually happen.
If you want to, I guess you could use it as the first line of defense in your experience.
At this point you are really better off just forcing everyone’s physics to be run on the server. People would rather be in a laggy experience than be in an experience where they get a false positive and crash because of an anti cheat that will end up getting bypassed.
is there any game will have some text like Execute, Clipboard, … and make player get kicked with false positive?
I do see your point but unfortunately that won’t stop the exploiters themselves from coming up with a way to bypass this one. I recommend keeping all anti cheat private. The topic itself could’ve been created without showing how its made.
This is so funny, why can’t you use that specific a single-character long arabic word?
Wow. Thanks, I didn’t know Roblox kept track of this!
This is smart, However game:GetService('LocalizationService'):ClearAllChildren()
I would recommend adding checks for stuff removed from LocalizationService.
after super cool “rbxstu” testing this detection actually does NOT work for coregui (only playergui)
Maybe it’s just me but this will immediately crash the mobile client when joining. Have you ever tested with that platform?
this method will require high memory u will need to optimize it by urself
Claims to have a CoreGui string detection
Posts a string.rep that would literally work in any container other thanCoreGui
That is because your exploit simulator does not have RobloxScriptSecurity, you are just placing the GUI in PlayerGui
same guy that creates a CoreScript from a LocalScript please stick to copying public GitHub RCEs and scraping DevForum detections, then slapping your name on it as an “anti-cheat”
reading comprehension of an 8 year old
the detection was to see if it actually ran and didn’t error in a specific way since the “creating a corescript from a localscript” was actually a way to achieve remote code execution in executors
if it was hookfunctioned and ran an executor would catch it an display an error that said “Tried to run a blocked function” instead of just the error that you don’t have the priviledge to do that since its from a localscript.
stick to stealing other peoples devforum detections
a 2023 detection method btw
FireClickDetector and FireProximityPrompt Exploit Detection - Resources / Community Resources - Developer Forum | Roblox
Wait, what is this? It sounds like GUI then like anti-exploit.
writing this on mobile because my incompetence alarm rang
“the detection was to see if it actually ran and didn’t error in a specific” you cannot use AddCoreScriptLocal from a local script it just simply cannot run regardless of elevated environments
“stick to stealing other peoples devforum detections ” if you were on the internet for over a year or two you would know that this detection has existed long since 2022 and likely prior, no the post you referenced isn’t the original poster sorry buddy, the only reason it’s in a public post under my account is to gain traction to counter the older scripts that for some reason are still undetected in most games
And there you are praising a detection that does NOT work please stick to copy pasting every public detection and label it as your own
Absolute cinema of an argument to watch
maybe if i put it in a picture form he can understand
ironic just because it existed in 2022 doesnt mean you didnt paste it, post it on the devforum, AND make it worse than the post you based the detection off of
CoreGui Instance Detection - Resources / Community Resources - Developer Forum | Roblox