I have an aiming slider in my game that goes all over the place if you have both fingers on the screen. It counts camera adjusting as the same finger which is on the slider, which makes it a bit of an issue. Just wondering if there is a way to prevent this and have both the fingers detected separate. Thanks!
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Each finger on the screen would be represented by a different InputObject assuming you’re using something like UserInputService or ContextActionService to implement these behaviours.
You could use that to differentiate touches on the screen
I ended up just detecting when the slider is initially held, storing the touch input used, then when updating slider positions, it made sure that the input devices were the same, so yeah thanks for the help.
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