I’m creating a plugin that adds custom textures to all selected parts. Basically the plugin loops through a table of parts (using for loops) and adds a texture. I would like to add a ChangeHistoryService waypoint when all the part textures have been created.
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if it’s an array you can do something like this…
local tab = {}
local loopEnded = false
for i, v in ipairs(tab) do
-- do stuff
if i == #tab then
loopEnded = true
end
end
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Had to search for a while, but found it.
This video helped me out a LOT when I made my first plugin.
2 Likes
The loop will yield the rest of the code till it finishes. You could just run your code after the loop.
for i = 1, 10 do
-- code
end
-- loop ended
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Thanks for the responses but my problem wasn’t solved. It seems to be a problem with other thing and for loops aren’t involved in It.