Hey developers!
I am trying to figure out a way to detect if a player has all the badges in my game with a table, but all the tutorials that I have looked into haven’t helped all too much. If you know a way to get this to work, that would be amazing!
repeat wait(1) until game.Players.LocalPlayer.CharacterAppearanceLoaded
local function BadgeCheck()
local badge = game:GetService("BadgeService")
local badgetable = {
FloodedHouse = 2127574368;
Terry = 2127578391;
AbsurdLoneliness = 2127596914;
Contentment = 2127596982;
Welcome = 2127597050;
GoldenBear = 2127938411;
Forlronness = 2128201703;
CrownofInsanity = 2128833894;
Shiny = 2130658850;
Wendigo = 2132577623;
Mysterious = 2140966601;
StaticSultan = 2141170672;
CreepyCrawler = 2141171086;
TumultuousTerror = 2141171236;
LurkingLoneliness = 2141171287;
FalseFigure = 2141171327;
EerieEntry = 2141171375;
PerpetratingPupils = 2141178429;
RadiantRemorse = 2141179609;
InvigoratingIntrusion = 2141179659;
SecretSurveillance = 2141179876;
CreepyCode = 2141179924;
DescendingDarkness = 2141314091;
RadioResemblance = 2141356652;
EventualEquity = 2141366314;
DecayingDrop = 2142661585;
ImaginaryInsermount = 2142661822;
Normality = 2143448471;
Vulnerability = 2143448550;
Insanity = 2143448797;
WorryingWatcher = 2145540716;
Limbo = 2146140867;
}
for x, c in pairs (badgetable) do
if badge:UserHasBadgeAsync(game.Players.LocalPlayer.UserId,#badgetable) == true then
print("Works")
game.ReplicatedStorage.HouseBuy:FireServer("TrophyBadge")
script.Parent.Text = "Equip"
script.Parent.Equip.Enabled = true
script.Parent.Parent.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.Inventory.SkinsFrame.HouseSkins
end
end
end
if game.Players.LocalPlayer.houseskins.TrophyValue.Value == 1.12 then
script.Parent.Parent.BorderSizePixel = 4
script.Parent.Text = "Unequip"
script.Parent.Equip.Enabled = true
script.Parent.Parent.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.Inventory.SkinsFrame.HouseSkins
elseif game.Players.LocalPlayer.houseskins.TrophyValue.Value == 1.1 then
script.Parent.Text = "Equip"
script.Parent.Equip.Enabled = true
script.Parent.Parent.Parent = script.Parent.Parent.Parent.Parent.Parent.Parent.Inventory.SkinsFrame.HouseSkins
else
print("test")
BadgeCheck()
end
script:Destroy()
Thank you for giving this post a read! Any help would be greatly appreciated!