Detect if Player fully loaded

How can I detect if the players fully loaded in so I can start something like… a cutscene!, for example.

1 Like

I believe you can use some functions with content provider. Search it up!

You can insert these lines of code inside a local script:

repeat wait() until game:IsLoaded()

-- do stuff

seems to work, but I don’t think it waits for the loading screen to finish tho…?

have tried searching it up, but I see a lot of DeSync on the animation compared to how long the loading takes, im trying to find a way to wait for all to load and then start the cutscene

Or this to make it more faster.

if not game:IsLoaded() then
    game.Loaded:Wait()
end

4 Likes

ill try this instead, maybe it works better