How can I detect if the players fully loaded in so I can start something like… a cutscene!, for example.
1 Like
I believe you can use some functions with content provider. Search it up!
You can insert these lines of code inside a local script:
repeat wait() until game:IsLoaded()
-- do stuff
seems to work, but I don’t think it waits for the loading screen to finish tho…?
have tried searching it up, but I see a lot of DeSync on the animation compared to how long the loading takes, im trying to find a way to wait for all to load and then start the cutscene
Or this to make it more faster.
if not game:IsLoaded() then
game.Loaded:Wait()
end
4 Likes
ill try this instead, maybe it works better