Find a way to detect player’s render distance through the player’s graphics levels.
I need to know the player’s horizon / render distance.
I’ve notice that player’s render distances relies on the player’s graphic levels, thus there’s must be a way.
I’m quite knew to Roblox developing, so please be beginner friendly. Thank you for helping.
xsup9
(xsup9)
September 21, 2024, 2:13pm
#2
you can use UserGameSettings to get this,
local userSettings=UserSettings():GetService("UserGameSettings")
local qualityLevel=userSettings.SavedQualityLevel --> Enum.SavedQualitySetting.Automatic or QualityLevel1 to QualityLevel10
more info: UserGameSettings
reference: How to get a users graphic level?
1 Like
Ok, now we know how to detect player’s graphic level, but what is the render distance for every level?
xsup9
(xsup9)
September 22, 2024, 5:48pm
#4
as of now there is no way to get the render distance of the engine, maybe you could create your own values in a lookup table for it
xsup9
(xsup9)
September 22, 2024, 5:49pm
#5
you could use StreamingEnabled and create your own render distances aswell.
system
(system)
Closed
October 6, 2024, 5:49pm
#6
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