Detecting a Players Name from a part?

Hey, I’ve recently started a story game and for the teleport feature where it teleports all the players sitting in on several seats, but I am unsure how to gather the players’ names then teleporting them, could anybody help me, please?

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local SeatFolder = workspace.SeatFolder:GetChildren()
local TeleportService = game:GetService("TeleportService")

for _, Seat in pairs(SeatFolder) do
if Seat.Occupant then
local Char = Seat.Occupant.Parent
local Player = game.Players:GetPlayerFromCharacter(Char)
if Player then
local PlayerName = Player.Name
TeleportService:Teleport(PlaceId, Player)
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Also would that be a serverscript?

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Not working.


Its by me same. I want this it work

You’re meant to put all the Seats you want to correspond to the teleporting in the Folder, not the script. Put the script in like, Workspace or ServerScriptService

Before anything, do you already a sort of “truck” thing where the seats are set up? You can make it so when it’s time to teleport a group of players, it goes through the seats in the truck, and checks if they have an Occupant, and if they do, get the Parent of the occupant and use that to get the Player, and add the Player to a table to then use for TeleportAsync

An example would be this

local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")

local PLACE_ID = --Your place id

local truck = --Thing with a lot of seats

--When it's time to teleport

local playersTable = {}

--Ideally you have the seats in a folder, so the example will be that
--This assumes the thing you gave has a folder/container called Seats

for _,seat in pairs(truck.Seats:GetChildren()) do
	local occupant = seat.Occupant
	local player = occupant and Players:GetPlayerFromCharacter(occupant.Parent)
	if not player then

--Now we'll assume you want it reserved, so we can set up some Teleport options

local options ="TeleportOptions")
options.ShouldReserveServer = true

TeleportService:TeleportAsync(PLACE_ID, playersTable, options)

It provides everything that is needed for teleportation. When it’s time to teleport, you just do a system similar to what I did, get the players sitting via Seat.Occupant and get the parent of it and use GetPlayerFromCharacter, and then send them to a ReservedServer

TeleportAsync mentions a bit more information about the function

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