Hello, I have no idea how I can detect if player avatar is blocky
Blocky avatar (no body parts selected in avatar editor):
Not blocky avatar (custom body parts):
I know that it can be different for R6 and R15. I need this expecially for R15. Head is not important but it would be also nice to know how to detect it.
Why I need it? Mainly for animations to be precised.
My guess that there’s more body parts in the custom body parts guy? If so you could have a script that checked if a certain block/part was inside the character?
It would go something like this:
local Players = game:GetService("Players")
local char = Players.playername.Character
local charChildren = char:GetChildren()
local characterType = "Bloxy" or "Fancy" -- You could also have one of these where you display the Type in a variable
for i, v in pairs(charChildren) do -- Will go through every part under the character
if v.Name == "Part that is only spesific to your character" then -- If the name is the one you specified
print("Character is the fancy one!")
else
print("Character is the blocky one")
end
end