Detecting collisions on 2 anchored parts

Say I have 2 anchored parts, one of them is moving towards the other one by updating CFrame.
My question is: How do I detect collision when they touch each other?

BasePart.Touched only works physically. I tried using some other basic methods but none of them worked. Any ideas?

the only thing that comes to my mind is to make a loop with Region3 or GetTouchingParts()

That’s definitely something I’ve never heard before.
After some digging and errors I found WorldRoot:GetPartsInPart() to work. Thanks a bunch!

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