Detecting spawning

so basically, I want to detect when a player respawns like there is an event when a player de-spawn which is basically humanoid.Died but I basically want to do the opposite of humanoid.Died

so basically, I just want to find out when a player spawns if Ur curios why it’s for a lobby thingy and I want to send a player to the lobby when a player spawn

so how do I do it?

Try using the Player.CharacterAdded event. It checks every time a players character loads into the game.

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Player.CharacterAdded or Player.CharacterAppearanceLoaded could help

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isn’t that event used like when a character joins the game or… have I just completely misunderstood .Characteradded for 3 years…

No PlayerAdded is when the Player joins the Game and CharacterAdded when the Players Character is added in the Game, so after u joined the Game and after u Died and respawn again.
Yes you misunderstood it for 3 years

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CharacterRemoving is the opposite of CharacterAdded by the way.

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