so basically, I want to detect when a player respawns like there is an event when a player de-spawn which is basically humanoid.Died but I basically want to do the opposite of humanoid.Died
so basically, I just want to find out when a player spawns if Ur curios why it’s for a lobby thingy and I want to send a player to the lobby when a player spawn
No PlayerAdded is when the Player joins the Game and CharacterAdded when the Players Character is added in the Game, so after u joined the Game and after u Died and respawn again.
Yes you misunderstood it for 3 years