Detecting the path of camera interpolation?

Hey there!
I am creating a dialog that moves the camera to different points in the game. One issue I’m having (without making the interpolation a bit more complicated) is I am using smooth terrain, and the map has many mountains. The camera will go through these mountains and it looks odd during interpolation. Is there a way I can detect the exact path of the camera in studio so I can carve through the mountain?

If you are using TweenService or the Interpolate method on the camera, the movement of the camera would be a straight line between the starting and ending position.

1 Like

Thanks!