I want to detect whenever the local player’s camera is able to see a Part, in it’s field of view.
I tried googling some solutions, and I did see some forums, but they didn’t 100% help me.
If you have any suggestions or solutions, you can comment them down below. Thank you.
local part = -- path to part
local camCFrame = workspace.CurrentCamera.CFrame
local unit = (part.Position - camCFrame.Position).Unit
if unit:Dot(camCFrame.LookVector) > .5 then
Can it also be ran whenever the camera’s CFrame changes?
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