Detecting when an animation has finished playing

Is it’s possible to detect when an animation has finished playing? If possible code with the answer would be helpful.

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The Stopped event is exactly what you’re looking for. The wiki page has a code sample on it

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Sorry to bump an old thread, but Stopped fires whenever the animation is stopped not completely finished. For example if you unequipped a tool mid-animation it would fire the stopped event. Is there a way to tell when an animation has finished all the way through?

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