I’m making a custom mouse and, since GuiObjects cannot be placed over CoreGUIs, I wanted to disable it when it is over one.
However, I wasn’t able to find any way to detect wether the mouse is on top of one or not…
Does anyone know any way to do that? Thank you in advance!
Since CoreGui objects aren’t accessible when scripting, you won’t be able to directly detect when a player hovers over one. You can however, make an invisible GUI object behind the CoreGui objects you want to react to and listen for when the mouse enters that.