Detecting when the game loads

It’s come to my attention that on slow internet speeds, the game does take a while to load, like some textures in the process of loading, audio, and other things. How do I know when the game finishes loading?

I know there’s a game.Loaded function, but it never seems to work, even after one minute of the game looking like it’s completely loaded.

If you have any suggestions or solutions, please comment them down. Thank you.

2 Likes

You can always just make a basic loading screen. When that closes, fire an event that other scripts can listen to.

But I would want the loading screen to close by itself, when the game knows it has loaded.

2 Likes

Just look up a basic loading screen tutorial, use the code given to figure out when it’s done loading.

1 Like

Videos like what? Can I get an example?

1 Like

I’m not your search engine. Literally just looking up “Roblox Loading Screen tutorial” will give you some results.

Looks like I found a solution. Thank you.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.