Dev console / Performance stats showing up to 3x the memory usage

(Sorry if this is the wrong category)

A baseplate game was using upwards of 2000Mb which I thought was odd as it was a brand new place. I then tested it on my phone which showed it was only using ~900Mb. I then checked task manager which shows roblox only using 500~Mb. I don’t know which of these values to follow when trying to keep it under the recommended 1500Mb which is a real pain and this makes it awful for debugging possible memory leaks.

image

Specs:
16gb ddr4 sodimm
3070ti laptop gpu
12th gen i7-12700h
Windows 11 24H2 (with optimisation for windowed games off)

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Mobile devices will generally always show a lower memory usage as the Engine automatically reduces its memory footprint when there isn’t a lot available.

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