(Sorry if this is the wrong category)
A baseplate game was using upwards of 2000Mb which I thought was odd as it was a brand new place. I then tested it on my phone which showed it was only using ~900Mb. I then checked task manager which shows roblox only using 500~Mb. I don’t know which of these values to follow when trying to keep it under the recommended 1500Mb which is a real pain and this makes it awful for debugging possible memory leaks.
Specs:
16gb ddr4 sodimm
3070ti laptop gpu
12th gen i7-12700h
Windows 11 24H2 (with optimisation for windowed games off)