The game heavily relies on the client being truthful, which honestly in most cases there’s really nothing you can do with obby games. I didn’t put any anti-cheat, but it’s for the better. After all, they’re only ruining their own experience.
The kit wasn’t really tested in a stand-alone setting, but should work fine after I tested it ‘enough’ in studio.
Somewhat easy to modify if necessary, but you shouldn’t touch the script if you don’t know what you’re doing. yeah the script is also inconsistent as -
Bloxstrap has a unique function where you can customize the rich presence you get from it;
For example, my game has this for the rich presence; It shows the lives, the amount of health you have, what stage you’re in, how long you’re playing (on your current attempt), etc.
Hello! This one worked when I was playing in the studio. But I replayed after that, checkpoints and chances stopped working. I rearranged this one, but it still doesn’t work. How to fix it?
I saw that the letter “C” does not move and does not show the number.
Hi, I’d appreciate if I could know what the error was so I could add a safeguard against it in the framework, preferably privately in order to not bloat the thread.
Hello, this kit has not been updated for almost 3 weeks or a month. But I will give a suggestion for this kit, how about “Finish Checkpoint”? While I was looking in the script, how to use correctly “Award Badge”?
Devcember was an event (ran by @ImAvafe) where developers could create their own unique stuff for December.
The event has ended and this was basically the only release from the event so like… yeah.