Developer Awards! Phase 1: Swag Bags

Game quality does not equal revenue @Spagetti_07.

If your game is low quality but is popular, and lets say timmy loves your game and wants to spent money, but his parents say no.
but, what if daniel kid plays your game and really HATES it, but he feels pressured into buying something because your monetization is so tempting, and he has the money to buy stuff
then daniel kid buys something

this is one example of quality not equaling revenue.
also, timmy got stuck in a well

edit: this might not be the best example but i tried my best to explain it

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