Hello, I was checking through my game to reduce server lag and I came across DataStores which displayed GetAsync, UpdateAsync, Set & IncrementAsync at a very high value. I wanted to see if this was a Roblox issue and I went into a baseplate and saw that the values were also very high.
(every second it goes up about 2)
Does this cause any server lag? If so, is there a way to counteract it?