(This is after letting my game run for about 20 minutes)
This have never happened until now, I also haven’t published any changes for a while.
Even though the extreme rate, there is no performance impact nor gameplay difference
I am currently having a similar issue on this project. After hours of the server being up the rate will constantly skyrocket while the activity fluctuates up and down between 200-500 on 150 player servers. I minimized all while loops and moved any I had into separate scripts, however MasterScript which handles players joining and leaving constantly rises
Hey, this issue is still occurring, I just tested in-game on an experience I develop for, Peroxide [HALLOWEEN] - Roblox, and after opening console the script rate is normal at first but then slowly and indefinitely raises from the normal script rate.
There is actually a temporary solution to this. But it may not work for everyone. You can use a for loop instead of a while loop and adjust it to how many times you need the script to run, if you need a while loop then there’s likely very little chances of fixing it. I had the same issue for one of my scripts and the only way I was able to fix it was a for loop with task.wait(1) before running code.
Experiencing the same bug. I join a server that’s 10hours+ old, and when I open the console the rate starts from a low number (<100) but increases insanely fast. In this screenshot, the rate is supposedly at 3M/s but there’s no performance difference at all.
In studio the rate is completely normal.