What do you want to achieve? Show output when game is loaded, and sort other outputs
Output from LocalScripts running on the client appear in the Log → Client section of the console. Anyone running an experience can view these local output messages.
Output from Scripts running on Roblox’s servers appear in the Log → Server section of the console. Only the experience owner or group members with editing permission can access this section.
What is the issue? No output from ServerScriptService when loaded, and outputs are not sorted.
What solutions have you tried so far? Tried to search but couldn’t found. I think sorting is should be bug but I can’t post to there.
Showing part of code.
if not game:GetService("RunService"):IsStudio() then
print("[ToriVPN]Out of IsStudio!")
else
print("[ToriVPN]I'm in "..script.Parent.Name.."!")
end
if not script.Parent == game.ServerScriptService then script.Parent = game.ServerScriptService end -- Makes sure this script is parented to ServerScriptService so exploiters can't remove it.
You’re looking at the Client output in the Developer Console. I assume you’re using a Script and not LocalScript, so I suggest clicking “Server” to see the Server’s output.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ScryRemote = ReplicatedStorage.ScryRemote
--loadstring?
local scry = {"-","unknown"}
local BlacklistedNames = { -- Names that will pick up a backdoor.
"rerubi",
"fione",
"loadstring"
}
local BlockedGroups = { -- Groups that are blocked from entering this game. (known whitelist groups)
-- Hiding value
}
function ToriVPNBoot()
ScryRemote:FireAllClients("Booted!")
print("[ToriVPN]Booted!")
end
function ToriVPN(p,m)
--Return to client
ScryRemote:FireAllClients(p.Name..": "..m)
print("[ToriVPN]"..p.Name..": "..m)
end
function ToriVPNKick(p,m)
p:Kick("[ToriVPN]\nDev can't do like exploiter!\n"..m)
print("[ToriVPN]Kicked "..p.Name.."!:"..m)
end
function ToriVPNJoin(p)
print("[ToriVPN]Caution:"..p.Name.." entered!")
local plst = game:GetService("Players"):GetPlayers()
wait()
for _,plr in next, plst do
local e = plr
if(e~=nil and e~=p)then
ScryRemote:FireClient(e,"Caution:"..p.Name.." entered!")
end
end
end
function ToriVPNJoin2(p,t)
print("[ToriVPN]Caution:"..t.Name.." exists!")
ScryRemote:FireClient(p,"Caution:"..t.Name.." exists!")
end
function ToriVPNMeatball(p)
print("[ToriVPN]Hail "..p.Name.." the Meatball!")
ScryRemote:FireAllClients("Hail "..p.Name.." the Meatball!")
end
local function scrycheck(p)
for i,j in ipairs(scry) do
return true
end
return false
end
local function Listen(Event)
Event.OnServerEvent:Connect(function(plr,...)
local args = {...}
if #args >= 1 then
warn(string.rep('~ ',35)..'\n[ToriVPN]𝙍𝙚𝙢𝙤𝙩𝙚 𝙀𝙫𝙚𝙣𝙩 𝙁𝙞𝙧𝙚𝙙!\nUser "'..plr.Name..'" has just 𝗳𝗶𝗿𝗲𝗱 a remote event: "'..Event:GetFullName()..'" with arguments: ')
for i,v in pairs(args) do
warn(i,'|',v)
end
warn(string.rep('~ ',35))
else
warn(string.rep('~ ',35)..'\n[ToriVPN]𝙍𝙚𝙢𝙤𝙩𝙚 𝙀𝙫𝙚𝙣𝙩 𝙁𝙞𝙧𝙚𝙙!\nUser "'..plr.Name..'" has just 𝗳𝗶𝗿𝗲𝗱 a remote event: "'..Event:GetFullName()..'".\n'..string.rep('~ ',35))
end
end)
end
if not game:GetService("RunService"):IsStudio() then
print("[ToriVPN]Out of IsStudio!")
game.Players.PlayerAdded:Connect(function(p)
if p.UserId ~= game.CreatorId then
for i,v in pairs(BlockedGroups) do
if p:IsInGroup(v) then
ToriVPNKick(p,"being in a banned group with a backdoor inside of the game")
end
end
p.PlayerGui.DescendantAdded:Connect(function(Child)
local Name = Child.Name
local lowerName = string.lower(Name)
--bypass
if table.find(BlacklistedNames, lowerName) or Child:IsA("RemoteEvent") or Child:IsA("RemoteFunction") then
ToriVPNKick(p,Name)
end
end)
for i,j in ipairs(scry) do
if p.Name == j then
ToriVPNJoin(p)
p.Chatted:connect(
function(m)
ToriVPN(p,m)
end)
else
local o = game.Players:findFirstChild(j)
if(o~=nil)then
ToriVPNJoin2(p,o)
end
end
end
end
end)
game.DescendantAdded:Connect(function(Child)
pcall(function()
if Child:IsA("RemoteEvent") then
Listen(Child)
end
end)
end)
for _, Child in pairs(game:GetDescendants()) do
pcall(function()
if Child:IsA("RemoteEvent") then
Listen(Child)
end
end)
end
else
print("[ToriVPN]I'm "..script.ClassName.."!")
print("[ToriVPN]I'm in "..script.Parent.Name.."!")
end
-- Is your game still infected after you scanned it with GameGuard Antivirus?
-- Well, this is really only your only option. This script will detect almost all the times when a user with a backdoor joins your game!
-- If you don't know what GameGuard is, heres the devforum link where you can install it: https://devforum.roblox.com/t/gameguard-anti-virus-v2-alpha/607865
-- ~ Dan_PanMan, creator of GameGuard.
if not script.Parent == game.ServerScriptService then script.Parent = game.ServerScriptService end -- Makes sure this script is parented to ServerScriptService so exploiters can't remove it.
ToriVPNBoot()
script.Name="ToriVPN"