Enum.ProductPurchaseDecision.NotProcessedYet is returned by the
MarketplaceService.ProcessReceipt function, the purchase still completes successfully and charges the end user.
Here’s a link to a place currently affected: ProcessReceipt Demo - Roblox
- Put the following code in a Script in ServerScriptService:
MarketplaceService = game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function() return Enum.ProductPurchaseDecision.NotProcessedYet end
- Put the following code in a LocalScript in StarterPlayerScripts
MarketplaceService = game:GetService("MarketplaceService") Players = game:GetService("Players") local devProductId = 1234918738 -- CHANGE THIS TO THE ID OF A DEV PRODUCT THAT IS AVAILABLE IN YOUR GAME while wait(1) do MarketplaceService:PromptProductPurchase(Players.LocalPlayer,devProductId) end
- Play the game and buy the developer product.
It should not charge the user as
ProcessReceipt did not return
The user is charged their robux even though the purchase was supposed to fail!
Issue Area: Engine
Issue Type: Other
Impact: Very High
Date First Experienced: 2022-01-25 00:01:00 (-05:00)