Anarchy: Remastered, Development Report
Version 0.4,
Dev Build 4020,
Hello again to our Friday Development Report. We were really busy this week so we haven’t done a lot of what we planned to do. We mostly did re-designs, bug-fixes. The client is almost finished so that will be another task off our heads.
For next week, we will work on a Chassis System so we can implement the vehicles and start testing them.
The UI side has also seen some progress as we did some sketches, and we thought a bit for the best design to not interfere with your gameplay and not buzz you or distract you.
And finally, we may mobilize ourselves to support Mobile and Console as 30% of the players are using one of those systems.
Most Asked Questions:
What’s new in that game?
List of what’s new: Special Rounds, Reputation(Game Currency), Story, Improved Map, New Gun System and Mechanics, New Set of Vehicles. Epic Anti Cheat, Islands and Expansions, Skins and Shop, VIP Lounge and so on…
I have a bad PC how can I handle those new graphics?
There’s nothing to worry, we have a Settings Panel where you can enable Low-Performance Mode which will boost the game by 15+ FPS.
Can we have other vehicles, not only bikes?
Yes, we are gonna have 5 classes of vehicles: Armored, Standard, Water, Transport, Fast.
Can we team with other people?
You can use the panel available only in the Lobby. You can team up with max 4 people, once in a team, you cannot damage each other and if at least 1 player from the team survives and wins, everyone receives it.
Will the people banned in Anarchy be also banned in Remastered?
No, we won’t transfer the database from Anarchy to Remastered, we want to start fresh.
When will the game be released.
We don’t know yet, and neither we can estimate since we have a lot of tasks that are still undone but when we will know for sure, we will announce it.
Press on this to see screenshots of more re-designs.
Remember that some places could look the same, but they did have a performance check-up and they have been modified.
More Anti-Cheat Improvement.
We promise next week will be more productive, for now, that’s about it.
See you next week!