This week’s spotlight is on an illustrator you all know and love: @EvilArtist! We had a chance to chat with EvilArtist about her time on Roblox and some of the inspiration behind her latest game, Bittersweet (shipped with @Myzta). Here’s what EvilArtist told us:
What lead you to start developing on Roblox?
I always thought about making my own little games, but I always thought that I’d have to know how to script to be able to do so. The idea of being in charge of what I wanted a game to look like didn’t really come to mind. It wasn’t until one of those “What do you want to be when you grow up?” questions came up in Middle School: I realized that “[Game] Art Directors” were, like, a real thing people can be. Since then, I have always wanted to put my own touches on a Roblox game, and over the past year I’ve been able to do so!
What do you like most about the Roblox developer community?
Everyone has such a different creative mind. It may seem outlandish, but it’s very realistic to think that a lot of people who started out on Roblox will be making the AAA games of tomorrow. I’ve seen so many ideas brought up by people who don’t know what to do with them and just start learning how it all works. The Roblox community is definitely very determined, helpful, and very supportive of what they see. I don’t know where I’d be now without the love they’ve given me.
Tell us about your new game, Bittersweet. What was the inspiration behind this game?
Bittersweet was a game initially thought up by @Myzta. The inspiration behind the theme was really about digging into her childhood vision of candyland and robots. I jumped aboard and we brought the idea to life in the form of a MOBA with various original characters, bright maps, and vibrant UI. We both had a knack for colorful things with a hint of bitterness and it just worked. We made this together as our Accelerator project at Roblox.
What are your future plans? New games?
As I make my way into college, I don’t know how much time I’ll have to make something completely new. Regardless, I’ll still be available to make things for other people and their games! I love to contribute to things and bring games to a whole new level with art and designs. Bittersweet will definitely be getting more love too with new characters, mounts, skins and more.
What advice do you have for developers who are just starting out?
Fill Up That Portfolio!! Everything you make doesn’t have to end up being for something greater! Make yourself small, fun projects. If you’re specifically looking to contribute to bigger things, you have a higher chance of getting that job by just having a big portfolio that someone can look through. Plus, it will help you in the long run. This gives you experience for when you’re confident enough to make a whole game and hire your own developers. No matter what kind of dev work you do, especially with a platform as visual as Roblox, a book of your projects to refer to keeps you motivated to one-up yourself every time.