Developers, Can you please help me?

I am trying to make a car crashing game. I want to make it so that when you crash or destroy your car you get money. How do I do that? Play here

I could give a direction but not a script, you could make a script that checks if every weld exist on every parts, and when a part loses a weld that means money.

Ok I’ll figure out how unless you know but thank you.

make a car made with WeldConstraint | Roblox Creator Documentation
then make a part with a .Touched event that checks if the part has a weld, if has a weld then destroy the weld and the car might look more crashed

local a = script.Parent --part
a.Touched:Connect(function(h)
if h.Parent:FindFirstChildOfClass("Humanoid") == nil then
if h.Parent:FindFirstChildOfClass("WeldConstraint") then
--lets go morbius!
h.Parent:FindFirstChildOfClass("WeldConstraint"):Destroy()
print(h.Name) --what we just destroyed
end
else
return
end
end)
1 Like

I found a script that might help but I’m not sure how to convert it to ROBLOX LUA

function onTouched(hit)

if hit.Parent:findFirstChild(“Humanoid”) then

hit.Parent.Humanoid.MaxHealth = 0

end

end

script.Parent.Touched:connect(onTouched)