Ever been working in a dark area of your build that needs light, but you’ve got lighting already set up just how you want it?
Ever worked on a map with a lot of fog, but wanted to make sure your build looked good in it?
Development Lighting
https://www.gyazo.com/80d08c65c34cefe685abdb220ae510b9.mp4
What is it?
A quick method of jumping between a work-friendly and gameplay-intended lighting profile.
How does it work?
The plugin lets you move between two profiles in Lighting;
- Game → The way that your game will look when people play it, your skybox, atmospheres, blurs, depth effects, anything and everything lighting based.
- Development → A very basic lighting setup created specifically so that you can see your game, whether you’re working in a dark environment, or a fog-heavy map.
You can use Studio’s shortcut settings to quickly bind keypresses to either mode, or just click the plugin to toggle it.
When you toggle modes, all the Lighting properties are captured and stored as Attributes under the Game/Development Lighting profiles.
The profiles are stored as objects; so you can save/publish/crash, and the setups will be the same when you come back.
How do I edit a profile?
Once you enter a mode, any changes you make to the lighting will be saved to that profile, adding skyboxes, changing the brightness - once you switch modes, that data is stored. This could prove useful if you’re aiming to test different lighting setups.
What happens if I accidentally save/publish without going into Game mode?
- Entering Development mode saves your Game profile under Lighting
- When you re-open the place, the plugin will see this folder, and assume you’re still in Development mode.
- Just toggle it again, your Game lighting profile is back.
Where can I get the plugin?
Right here!
Plugin: Development Lighting - Roblox
Github: https://github.com/edenojack/DevelopmentLighting-Plugin
Ebay: www.ebay.com/BuyARobloxPlugin