Device Emulator is no longer accurate

Recently roblox updated mobile devices to run GUIs at native device resolution rather than a smaller resolution then upscaling it :heart:

If you emulate any device in studio (Take the iPhone 7+ for instance) it says it runs in 746x414. This is true, the world is rendered at this resolution but that’s not what the GUI is rendered at. As a result what would normally look like a 1080p UI is whatever resolution the device renders the world at:

When in reality the world still renders at that small 746x414 resolution, but the GUI would look more like this (1080p GUI, much more detail, especially the text)

11 Likes

This thread has taught me things that have changed my fear of developing for mobile!

1 Like

I usually make my own emulators. For example I was working on an Xbox one controller emulator because I do not own an Xbox one or controller.