Devlog #2
Hi Devs! I’m Awdiow! (It’s pronounced “Audio”) I have just recently been working on my game Perilous Vision and thought It would be cool to document it on the dev forum!
About Me!
I’m a solo dev working on one game currently (Perilous Vision) I’m very new to the dev forum and new to making games so any advice at all can help! (Just keep it constructive) I’m still trying to figure out what everything does here.
My Progress
If you would like to playtest the game so far here it is! Perilous Vision Link .
NOTE: I want to thank everyone for the feedback on my last devlog, I would like to say a few things though.
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As of right now I will not be adding any new mechanics because I want to focus on building the map first.
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I’m keeping my stud style texture.
Introduction
Hi Guys! I’ve done a few things since my last devlog and I also took some of your advice! couple new things that I made…
- A lot of people were asking me to make the objects easier to see before you press the night vision button
- I did mention the completion of 200m but I hadn’t built the shop idea I had at 200m, so here it is!
May not look like I’ve done much since the last devlog (maybe because I haven’t had the time) but I can assure you I fixed a bunch of minor bugs that would affect the player’s experience such as
. Fixing a bug where if you join and go straight to the 200m checkpoint you could just walk across the night vision parts without hitting the button.
. Fixed a bunch of the parkour jumps being too hard
Sorry if I didn’t do much (I was also competing in the Roblox game jam!)
Feel free to give me any advice! (Keep it constructive)
Donations!
NO PRESSURE TO DONATE (This is just to raise money for my game advertising.)
Thanks For Any Donation!
Have a nice day!