Devlog #2 (Perilous Vision)

Devlog #2

Hi Devs! I’m Awdiow! (It’s pronounced “Audio”) I have just recently been working on my game Perilous Vision and thought It would be cool to document it on the dev forum!

About Me!

I’m a solo dev working on one game currently (Perilous Vision) I’m very new to the dev forum and new to making games so any advice at all can help! (Just keep it constructive) I’m still trying to figure out what everything does here.

My Progress

If you would like to playtest the game so far here it is! Perilous Vision Link .

NOTE: I want to thank everyone for the feedback on my last devlog, I would like to say a few things though.

  1. As of right now I will not be adding any new mechanics because I want to focus on building the map first.

  2. I’m keeping my stud style texture.

Introduction

Hi Guys! I’ve done a few things since my last devlog and I also took some of your advice! couple new things that I made…

  1. A lot of people were asking me to make the objects easier to see before you press the night vision button

  1. I did mention the completion of 200m but I hadn’t built the shop idea I had at 200m, so here it is!

May not look like I’ve done much since the last devlog (maybe because I haven’t had the time) but I can assure you I fixed a bunch of minor bugs that would affect the player’s experience such as

. Fixing a bug where if you join and go straight to the 200m checkpoint you could just walk across the night vision parts without hitting the button.

. Fixed a bunch of the parkour jumps being too hard

Sorry if I didn’t do much (I was also competing in the Roblox game jam!)

Feel free to give me any advice! (Keep it constructive)

Donations!

NO PRESSURE TO DONATE (This is just to raise money for my game advertising.)

Thanks For Any Donation!

10rbx 100rbx500rbx1,000rbx
5,000rbx

Have a nice day!

3 Likes

Good to see some new updates since your last devlog. keep up the good work. I tested your game back when you made the first devlog post.

1 Like

Yeah thanks man, I’m trying my hardest to juggle game development and school at the same time. :smiley: hard to juggle multiple things at once.

Really like the new semi transparent effect, after the bit in the ‘cave’ it was a bit confusing on where to go.

Yeah so, I didn’t mention this but that is really the end as of now but in my next log I should have added more!

Cool projet, made it to the bridge before I die,Keep up the good work dude, I would go a little less on thee blur personally

I’ve tried going less on the blur before but it kind of takes away from the vibe I was going for! Thanks Nonetheless for the feedback, Everything Helps!

1 Like