You can find the previous devlog here!
Paint Punks is a character based first-person shooter inspired by some classic Roblox games such as Mad Paintball and daxter33’s Paintball! In the previous devlog I started on implementing abilities and revamping the characters. In this devlog I will be showing how that’s going and some other miscellaneous features I have been working on!
New characters
One of my goals for Paint Punks is to create a varied cast of characters to play as, each with their own personality and background. I want to release the game with 15 playable characters. Right now I have 5 designs ready.
Left to right: Leo, Stella, Tony, Sarah, Yuki
Each character is separated into a character mesh (skin + clothing) with a 512x512px texture and a hair mesh with a 256x256px texture. The hair is separated in case I want to sell them as UGC after release.
New abilities
Since last devlog I was able to create 6 new abilities:
- A balloon filled with paint that can be thrown to deal splash damage on impact.
- A rocket launcher that shoots a rocket in a straight line, dealing heavy damage on impact.
- Paint mines that explode when an enemy walks over them.
- A cloud that blocks vision to outsiders, but lets players on the inside look outwards.
- Turrets that rotate around and shoot at any enemy that comes within its line of sight.
- A sprinkler that emits paint from both sides, dealing AoE damage to enemies that pass by.
Below is a quick demo showing off each of the abilities.
Voice chat
After the announcement of the new voice APIs I took two days to implement team-only voice chat into my game. Players can now hear and talk to other players in their team, regardless of where they are in the map. A small UI indicator is also shown to highlight which players are currently talking.
Example of what it would look like if 3 players are talking at the same time
A new map
Finally I designed a second map for the game. It is currently still in the greybox stage so I can focus on map design and easily iron out any issues. The map is fully symmetrical and features a large round room in the center. Two large hallways connect this room to both ends of the map. The hallways also conveniently split the map into two sides, one which is more open and one which is narrow with more cover.
Release plans
Paint Punks is getting a lot closer to release. My current goal is to release the game early June, leaving me with 3 more months to work on content for the game. In this time I want to add a few new maps, 10 more characters, 8 more abilities and a third game mode. There are also some progression systems that are missing still. Right now you cannot unlock new characters yet for example.
I am hoping to host some play-tests in the coming few weeks so I can start gathering feedback on game feel, abilities, balance and more.