I wanted to create a thread where I’ll post some updates of my current project and get feedback on it, so here I’m !
The Abyss is inspired from Made in Abyss, without being it an actual anime game. The main purpose is to explore the levels (which will be randomly generated), fight ennemies on your way, become a renowned adventurer, and explore the unknown : The Abyss.
I actually have a lot of ideas for this project, and most of it is already planned out. I’m currently working solo (doing the ui, building, scripting, …), but who knows, it might change in the future and I’m open for business if you are good at what you’re doing .
PS : everything you see in this thread is subject to change and is a work in progress !
UPDATE 1 (28/11/20)
First update ! I’ve been working on this project for a week now, I already created the look I want for the main city, as well as the menu and the UI (and a bit of scripting too). I have so much ideas but I’ll try to keep it simple and not overload myself with work ^^
Main City
There it is, I still need to add details to each building and change some houses, but the main look is here !
This looks great already! Especially if this is after just a week.
The overhead UI is probably my favourite aspect of the UI so far, but the menu loading screen is pretty cool too! I’d probably make the colours pop a little more on the character creation screen to be similar saturation to the overhead UI elements.
Is this going to be a single player game? I think so because of the difficulty setting. You don’t plan on making it multiplayer do you? If mob health is based on difficulty, and you can have more than one person in a battle, this would make it so that everybody can get on an alt and grind with them on easy mode. Just something to think about.
The difficulty mode is just related to what happens when you die, and not the health of the mobs etc :
easy : you just respawn
medium : you lose your inventory (but not equipped items) and respawn
hardcore : your character gets deleted forever
The game will be multiplayer, this is something I wanted to add so if you hate losing all your stuff on death you can just play on easy mode. Of course playing on hardcore difficulty will have some perks (not a lot) like having a better chance to drop a rare item. This way, the game will be enjoyable for casual players as well as hardcore players !
I’m finally done with the main part of the scripting for the lobby (70 - 80%, still need to add audio). It took me more time than I expected, mostly due to accessories.
Since I wanted dummies with different sizes, and accessories with multiple parts inside, it was quite a pain to get it right, but I found the solution after a lot of big brain thinking haha. I used some demo accessories to see if my code was working (it’s obviously not gonna be in the final product ).
I really want to share my progress, so i’ll link the place and leave it public for a bit !
Don’t focus on the builds too much, I’ll probably try to recruit a good builder when I have more scripting done (thus why I’m leaving it like this, also the main city is not available yet)
I tried the code myself and didn’t encounter any bugs, but if you do, please contact me about it