DevProduct failed to process receipt

  1. A working devproduct system.
  2. Issue is that it says the receipt missing one of its intents but it doesn’t
  3. I’ve tried roblox default script for it and it doesn’t work

Server Side

game.ReplicatedStorage.ShopRelated.P.OnServerEvent:Connect(function(plr, v)
local productFunctions = {}
        print(v)
        productFunctions[v] = function(receipt, player)
	 	game.ReplicatedStorage.ShopRelated.P:FireClient()
		return true
	end

local function processReceipt(receiptInfo)
	local userId = receiptInfo.PlayerId
	local productId = receiptInfo.ProductId

	local player = Players:GetPlayerByUserId(userId)
	if player then
		local handler = productFunctions[productId]
		local success, result = pcall(handler, receiptInfo, player)
		if success then
			return Enum.ProductPurchaseDecision.PurchaseGranted
		else
			warn("Failed to process receipt:", receiptInfo, result)
		end
	end
	return Enum.ProductPurchaseDecision.NotProcessedYet
end
	MarketplaceService.ProcessReceipt = processReceipt
end)

Client Side

Products.Parent.PurchaseInfo.Buy.MouseButton1Click:Connect(function()
if #Products.Parent.PurchaseInfo.Info.Text >= 10 or #Products.Parent.PurchaseInfo.name.Text >= 7 then
MarketPlace:PromptProductPurchase(plr,Config.Products[number])
game.ReplicatedStorage.ShopRelated.P:FireServer(Config.Products[number])
game.ReplicatedStorage.ShopRelated.P.OnClientEvent:Connect(function()
game.ReplicatedStorage.ShopRelated.S:FireServer(Products.Parent.PurchaseInfo.name.Text, Products.Parent.PurchaseInfo.Info.Text, "order")
end)
else
Products.Parent.PurchaseInfo.Info.Text = ""
Products.Parent.PurchaseInfo.Info.PlaceholderText = "Please fill the information!"
Products.Parent.PurchaseInfo.name.Text = ""
Products.Parent.PurchaseInfo.name.PlaceholderText = "Please write your name!"	
end

FYI: The phrase Config.Products[number] is another formula that finds the correct array contains devproduct id for each button
image

Found the issue sorry for all of the mess forgot to mention player object in the FireClient :rofl: :rofl: