DevProducts Issue

I am trying to make a script where whenever a player purchases a devproduct, they get 100 cash.

Cash is a value parented to the leaderstats folder which is parented to the player.

My script does not work, it doesn’t give the player 100 cash, and the prints below it do not work.

local MPS = game:GetService("MarketplaceService")
local players = game:GetService("Players")

local product_ID = 1550657334

local function processReceipt(receiptinfo)

	local player = players:GetPlayerByUserId(receiptinfo.PlayerId)

	if not player then
		-- Player probably left	
		-- If they comeback, callback will be acalled again
		return Enum.ProductPurchaseDecision.NotProcessedYet

	if receiptinfo.ProductID == product_ID then

		if player then
			-- What you want devproduct to do
			local char = player.Character

			player:WaitForChild("leaderstats").Cash.Value += 100
			print(player.Name .. "has recieved 100 cash :" .. receiptinfo.ProductId)

	return Enum.ProductPurchaseDecision.PurchaseGranted

-- Set Callback
MPS.ProcessReceipt = processReceipt

Well, you may, or may not have misspelled ProductId as ProductID, :/

:smiling_face_with_tear: That was the problem thank you

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