I’ve been struggling, a lot, to create a road network in Roblox Studio. I’ve seen some beautiful networks, that look very realistic, but how do you make them, and how do you achieve such precision?
Do you use some sort of plugin?
External software?
I personally used the segment method and went on by using Archimedes. This is a goodish method, but when it comes to road turns, exits, highway ramps/exits, etc. well… There’s trouble.
Any explanation would be helpful, and sources/guides are very appreciated!
I’ve been building manually for ages, however recently I’m starting to experiment with created meshes that then form sections of the road. This is already widely used in the aviation sector of roblox development, where the taxiways and runways of an airport are imported as a mesh. Only issue is I want my roads to have depths and curvature, not just be flat, which means I potentially run into collision issues. However this may be the way forward?
Yeah, it’s been quite a while since I posted this, but I went ahead and chose to make them manually. I just do everything really carefully and calculated so it’s easier to edit and improve in the future!