Hi, I’m trying to find the DEX Explorer exploit script so I’m able to block out one of it’s main functions to stop people from messing with my game, but I’m unable to find the scripts for it. Does anyone know how to patch it?
Trying to block exploits or certain scripts is not a good strategy to combat exploiters. It’s better to manage your game in a way that does not allow exploiters to gain advantages or mess with other players.
Best bet is to find a instance added to CoreGui. Also most times it is named a random string of characters. Hope this helps.
I’ll try that approach, thank you.
How would you search, find or even navigate through the coregui? It’s locked and if you try to get in there it will just error.
Sorry for the bump, but I recall seeing a very hacky-method that someone did this. I am not sure where I saw it though. You might want to do some research.
same. Someone patched dark dex. His words on how he navigated coregui was, and I quote:
“Checking if a file was locked”
still clueless as to how he navigated coregui, but hey at least that means patching dex with great accuracy and near no false positives is possible.
I highly doubt that, he recently updated the explorer with new methods that bypass a large portion of roblox games.
You used to be able to use gc to watch memory spikes however, roblox decided to remove
that as a liable option making my anit-cheat no longer work.
but he did say with that anticheat he patched all but one version of dex so that’s gotta be somethin
also he specified that he did not use memory spikes to detect dark dex.
You are able to view CoreGui by going into File > Settings > Explorer and searching “CoreGui” and enable View CoreGui while playing, which allows you to see everything within coreGui while in studio.
however when your in game, you don’t have access to studio.
and Dex is a sort of “in game explorer”, which can also see hidden services and the coregui
Agreed, but you’re still able to see the specific Gui/Infection within CoreGui.
that’s not how it works : studio doesn’t update when the exploiter injects the script.
besides, dex is client sided. The explorer sees the server. so unless the dex is visible to everyone, it won’t even show at the coregui in the first place.
I read this doesn’t work anymore. In a war both sides adapt.
OP, in practice you can’t prevent the client from viewing replicated objects, you just can’t. Blocking one client-sided explorer isn’t a solution. When something’s replicated to the client you essentially give it a copy of the object that it’s free to use and modify. The best approach is to design your game in such a way that a client messing with these copies doesn’t bother the server or other players.
without the use of local scripts, that is hella hard. And I’m not a scripting genius. This is because exploits like humanoid manipulation still work, and is just as simple as le WalkSpeed, hipheight and jumppower change.
i still think a reporting system works just as good.
The DEX explorer is not patchable as it runs under undetectable circumstances. You can patch other attachment-based exploits, such as remote spy/hijack, but DEX is drawn and executed under different pipelines.