Dialog objects are broken with FilteringEnabled on

  1. The DialogChoiceSelected event is not fired on the server - only locally. This makes it a hassle to hook up code that should be triggered by certain dialog choices in a conversation.

  2. Once you’ve finished interacting with a Dialog object, the dialog bubble completely disappears on your client. You cannot interact with it again.

These issues can be seen in this place.

While it’s certainly possible to make a custom dialog GUI system (which I will be doing now), it can be confusing when official ROBLOX objects don’t work as expected under FilteringEnabled.

Bump on this post, it’s happening to me too.

EDIT:

I’ve figured out that

[ul]
[li]DialogChoiceSelected works locally[/li]
[li]Dialogs are good for once use[/li]
[/ul]

Treat dialog objects like they’re good for one use, because they pretty much are with FilteringEnabled.

Bumping this as it’s still not fixed (not able to make a new post as I’m not a regular).

Also, the Dialog | Roblox Creator Documentation page is outdated as expected.