Dialogs have always ran locally on the client, so they haven’t been able to see it since Filtering Enabled was forced on.
Either Roblox would have to rewrite the system or you would have to create your own dialog system.
it doesnt say that though…
SinglePlayer is only one player can speak to the NPC, no one else can til the player is done talking (client-sided)
MultiPlayer is multiple people can speak to the NPC at the same time but its also client-sided.