drag this into roblox studio , can be empty baseplate whatever you want
I know how to do this.
Hope it helped let me know if you have any issues
no, everything works fine, thank you for letting me know about this
Your welcome, i am going to go to bed. Glad I could help
good night!
local Message = game.ReplicatedStorage:WaitForChild(“Message”) — StringValue
local Speaker = Message:WaitForChild(“Speaker”) — StringValue
local player = game.Players.LocalPlayer
local DialogueFrame = player.PlayerGui:WaitForChild(“DialogueGui”).DialogueFrame
local RunService = game:GetService(‘RunService’)
local UserInputService = game:GetService(“UserInputService”)
–Localize
local instance,newRay = Instance.new,Ray.new
local v2,v3,cf,udim2 = Vector2.new,Vector3.new,CFrame.new,UDim2.new
local insert,random,abs = table.insert,math.random,math.abs
local ValidClasses = {
[“MeshPart”] = true; [“Part”] = true; [“Accoutrement”] = true;
[“Pants”] = true; [“Shirt”] = true;
[“Humanoid”] = true;
}
local function RenderHumanoid(Model, Parent, MainModel)
local ModelParts = Model:GetDescendants()
for i=1, #ModelParts do
local Part = ModelParts[i]
if ValidClasses[Part.ClassName] then
local a = Part.Archivable
Part.Archivable = true
local RenderClone = Part:Clone()
Part.Archivable = a
if Part.ClassName == "MeshPart" or Part.ClassName == "Part" then
PartUpdater = RunService.Heartbeat:Connect(function()
if Part then
RenderClone.CFrame = Part.CFrame
else
RenderClone:Destroy()
PartUpdater:Disconnect()
end
end)
elseif Part:IsA("Accoutrement") then
PartUpdater = RunService.Heartbeat:Connect(function()
if Part then
if RenderClone.Handle then
RenderClone.Handle.CFrame = Part.Handle.CFrame
end
else
RenderClone:Destroy()
PartUpdater:Disconnect()
end
end)
elseif Part.ClassName == "Humanoid" then
RenderClone:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Running, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Landed, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)
RenderClone:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
end
RenderClone.Parent = Parent
end
end
end
Message:GetPropertyChangedSignal(“Value”):Connect(function()
DialogueFrame.Dialogue.Text = Message.Value
script.DialogueSound:Play()
end)
Speaker:GetPropertyChangedSignal(“Value”):Connect(function()
DialogueFrame:TweenPosition(UDim2.new(0.55, 0,0.139, 0))
print("New Speaker: "..Speaker.Value)
local Character = workspace[Speaker.Value]
--Basic setup
local ViewPort = DialogueFrame.ViewportFrame
--Settings
local Offset = cf(0,1,-6)
--Create the viewport camera
local Camera = instance("Camera")
ViewPort.CurrentCamera = Camera
--Let the world load before starting
--wait(1)
local function Render()
ViewPort:ClearAllChildren()
--Render the character
local Char = instance("Model")
Char.Name = Speaker.Value
Char.Parent = ViewPort
RenderHumanoid(Character,Char)
DialogueFrame.PlayerImage.nameLabel.Text = Char.Name <--- textLabel
end
--Handle changes
Character.DescendantAdded:Connect(Render)
Character.DescendantRemoving:Connect(Render)
--Initialize
Render()
coroutine.resume(coroutine.create(function()
CameraUpdater = RunService.Heartbeat:Connect(function()
if Character.HumanoidRootPart then
Camera.CFrame = cf(Character.HumanoidRootPart.CFrame:toWorldSpace(Offset).p, Character.HumanoidRootPart.CFrame.p)
end
end)
end))
end)
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.