Hello, Weird issue i’m having with this line of code:
TS = game:GetService("TweenService")
local Config
local DialougeSystem = {}
function DialougeSystem.TypeWrite(plr ,Text)
local XAxis = 0
local YAxis = 0
Config = {
["Text Size"] = UDim2.new(1 / 50, 0, 1 / 5, 0),
["Text Offset"] = UDim2.new(0, 0, -1 / 5, 0),
["Text Speed"] = 10, -- Letters Per Second
["Text Float Duration"] = 1,
["Default Tween Information"] = TweenInfo.new(Config["Text Float Duration"], Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Slow Tween Information"] = TweenInfo.new(Config["Text Float Duration"] / 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Fast Tween Information"] = TweenInfo.new(Config["Text Float Duration"] * 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
}
Why is Config seen as Nil?
The Config variable isn’t createduntil it gets to the closing }
.
Try having all the variables that dont’ try to call config in the initial {}, then have the other ones added after the fact, by doing Config[“Fast Tween Information”] = TweenInfo.new(Config[“Text Float Duration”]… and so on.
1 Like
While you are defining Config,
KyoRolls:
Config = {
["Text Size"] = UDim2.new(1 / 50, 0, 1 / 5, 0),
["Text Offset"] = UDim2.new(0, 0, -1 / 5, 0),
["Text Speed"] = 10, -- Letters Per Second
["Text Float Duration"] = 1,
["Default Tween Information"] = TweenInfo.new(Config["Text Float Duration"], Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Slow Tween Information"] = TweenInfo.new(Config["Text Float Duration"] / 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Fast Tween Information"] = TweenInfo.new(Config["Text Float Duration"] * 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
}
you are also using Config
KyoRolls:
["Default Tween Information"] = TweenInfo.new(Config["Text Float Duration"], Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Slow Tween Information"] = TweenInfo.new(Config["Text Float Duration"] / 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
["Fast Tween Information"] = TweenInfo.new(Config["Text Float Duration"] * 1.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out, 0,false,0),
Which is what im assuming is the error. Since config isnt defined yet you cant use it. Try defining the first 4 thingy majigys first and then add the ones that rely on config to config after that.
Which would look something like:
function DialougeSystem.TypeWrite(plr ,Text)
local XAxis = 0
local YAxis = 0
Config = {
["Text Size"] = UDim2.new(1 / 50, 0, 1 / 5, 0),
["Text Offset"] = UDim2.new(0, 0, -1 / 5, 0),
["Text Speed"] = 10, -- Letters Per Second
["Text Float Duration"] = 1,
}
Config["Default Tween Information"] = TweenInfo.new(Config["Text Float Duration"], Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
Config["Slow Tween Information"] = TweenInfo.new(Config["Text Float Duration"] / 1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
Config["Fast Tween Information"] = TweenInfo.new(Config["Text Float Duration"] * 1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
end
1 Like
Thank you both! Didn’t know the dictionary isnt created until }
1 Like
system
(system)
Closed
July 14, 2024, 8:33am
#5
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