After last nights update, nobody was able to fire guns in my game Lazer, and after checking it out today it was something to do with the animations that I move back to 0 (to not restart same animation every time) it seems like it doesn’t fire the KeyframeReached on the frame that comes right after that. It’s not an error on my part, I’ve checked. I last updated the game Saturday and it’s been working fine until last night. It does move back though, since the KeyframeReached fires for other players, just not the client’s.
So yeah, quick feedback would be nice, as I need to fix this ASAP, it being on featured page and all. Should I email the emergency hotline?
Edit:
The KeyframeReached() part which works once for yourself, but always when it fires on other players
Is the first keyframe of the animation FireShotKeyframe? So the expectation is that you reset the animation to 0, and get KeyframeReached immediately after?
Are you able to shoot repeatedly with the semi-automatic? That seems to be the problem for most players. Other players’ bullets fire perfectly already, it’s just that it doesn’t fire consecutive shots on your own end.
FWIW there are some animation changes but all of them should be disabled right now - maybe there was some bug introduced that wasn’t covered by the usual switches.
Should the initial weapon (converter?) have semi-auto?
Should it just activate automatically when you hold the left mouse button, or do you have to click multiple times or enable smth?
Converter is a semi-auto, but the code for it is practically identical to the automatic one. You have to click multiple times to shoot. You can see your ammo go down in bottom left
I’m figuring out when to patch this, but I’d recommend working around this by either just playing the track again or using the code that stops/restarts the track.
A lot needs to be redone then. I just checked, and some replication issues now appear with the new system since it actually plays the animation again. First shot get 1 bullet, second shot gets 2 bullets, third shot gets 3 bullets etc. But if there is no fix in near sight, I guess I can redo it. Thanks for everything anyways
The fix will definitely ship next week. It would be easier if you updated the game to work around in the mean time - due to the complexity of the release process this will make sure your game keeps working on Xbox for example.
I’m also having issues with the animations.
Some animations doesn’t load, I haven’t changed anything they just stopped working some hours ago.
Mainly gun animations are broke, the walk and jump (which are NOT roblox animations) work.
EDIT: I don’t use TimePosition, I just use Play and Stop.
The error was in using TimePosition, so I just coded it to play a new animation instead of using the same one. Essentially, anything using TimePosition needs to go